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Advanced VR Development in Unreal Engine Class 3: Snapping Objects back into Place

  • SPEEA Aerospace Career Enhancement 15205 52nd Avenue S Seattle United States (map)

Once you pick up an object in VR, how do you put it back in place? In this class, students will learn how to "snap" objects back into place after picking them up. We will learn how to spawn a "ghost" object when we pick something up, how to create a collision event to trigger a snap, and how to "snap" the original object back to its original location. We will also cover how to adjust the thresholds, which will make the snap feature more or less sensitive. By the end of the class, students will be able to pick up an object in VR, see a faint outline of the object's original location, and "snap" the object back in its original location.

This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.

HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th

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Drones 101 - Day 3 of 4

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February 19

Mixed Reality Applications: VR for Mental Wellness and Health - Day 3 of 3