Innovative Applications of Machine Learning in Aerospace - Day 5
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Innovative Applications of Machine Learning in Aerospace - Day 6
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
FirstAid + CPR w/AED
CLASS IS FULL
BestCPRSeattle offers highly engaging and practical "hands-on" training led by BESTCPRUSA certified American Heart Association instructors. Their goal is to ensure each participant feels comfortable learning life-saving skills in a highly engaging, fast-paced, comprehensive training session. Nationally recognized course completion cards are issued immediately via email and are valid for 2 years.
This certification training is taught in-person at the Everett SPEEA Union Hall.
Class size is limited to 30 people and participants will be distanced.
This training WILL NOT be recorded.
OBJECTIVES
First Aid includes:
Adult and Pediatric Protocols; Scene Awareness & Safety; Activating EMS / 911; First Aid Kits; Airway Problems - Asthma, Choking, & Severe Allergy; Heart Attack; Diabetic Reaction; Stroke; Seizure; Shock; Controlling Bleeding; Amputation; Broken Bones, Electrocution, Poisoning; Heat Injury - Heat Exhaustion & Burns; Cold Injury - Hypothermia & Frostbite; and Environmental Hazards.
CPR includes:
Adult CPR with AED (Defibrillator); and
Child CPR/AED
Innovative Applications of Machine Learning in Aerospace - Day 7
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Innovative Applications of Machine Learning in Aerospace - Day 8
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Drones 101 - Day 1 of 4
This course is taught in FOUR 4-hour sessions: February 1, 8, 15, 22 from 10 AM - 2 PM.
In-Person at the SPEEA Everett Hall (2414 106th St. SW, Everett, WA 98204)
Attendees must be at least 18 years of age.
Class size is limited to 11 people.
This series of workshops introduces participants to the fundamentals of drone technology, covering RC Drone construction and architecture, flight dynamics, functionality, and component integration. Participants will engage in hands-on activities to build, customize, and program their own drones, applying knowledge of electronic hardware, soldering, CAD design, and aeronautical engineering in wind tunnel testing.
Advanced VR Development in Unreal Engine Class 1: Scripting Unreal and Creating Custom Plugins
When working with large CAD datasets, scripting redundant processes is essential to producing content in a timely manner. Additionally, being able to quickly reuse content from one project to another greatly reduces development time. In this class, students will learn how to greatly increase productivity by scripting repetitive or difficult tasks. Students will be introduced to Editor Utility Widgets and Editor Utility Blueprints, and learn when to use each. We will then learn how to create custom plugins from our assets, so we can easily reuse those assets in other projects. By the end of the class, students will have written several useful scripts that the instructor regularly uses for development, e.g. automatically center all geometry. Students will create several custom plugins, and learn how to import those plugins to other UE projects.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.
HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting February 4th
Mixed Reality Applications: VR for Mental Wellness and Health - Day 1 of 3
Get ready to be immersed in the world of mixed reality technologies. This class is crafted around standalone, dynamic concepts that connect cutting-edge Virtual Reality (VR) and Augmented Reality (AR) tools with real-world applications. These applications aim to transform the way we approach environmental sustainability, mental health, and the aerospace industry. With a focus on research by design, you'll experience a hands-on learning adventure that puts you at the forefront of technological advancements.
This class will practice designing a safespace in Meta Horizon Worlds for creating a personalized mixed reality mindfulness program
Attendees must be at least 18 years of age.
Max class size: 30 students
Composites 102: Wet Layup & Destructive Testing - Day 1
Participants will learn basic composites manufacturing skills at an introductory level. Including 30 common basic composites terms, basic safety procedures & practices, and the basics of wet layup & vacuum bag techniques. Students will also be exposed to basic, simple materials such as fibers, resins, consumables, as well as engineering analysis tools and techniques. After building their own composite laminates, students will have the chance to test them through destructive means. To participate in Wet Layup & Destructive Testing #2 on Feburary 8, 2025, students must attend Wet Layup & Destructive Testing #1.
The first session will go over Composite basics and lab safety.
Over the 3-part course, students will also learn how to:
o Cut the fabric at precisely the correct size and orientation.
o Mix the resin, including precise quantity, ratios, and mixing times.
o Apply resin to fabric without distorting / unravelling the fabric.
o Place the fabric accurately, placement and orientation.
o Apply release films, breathers, peel plies.
o Apply vacuum bags, sealants and vacuum ports.
o Keep proper records.
NOTE:
• Attendees must be at least 18 years of age.
• There will be time scheduled for a lunch break (food will be provided ) on the Saturday, February 8th class, light snacks will be served on the other days.
• If you are unable to register due to this class being full and you wish to be put on a waiting list for cancellations or a future class, email ace@speea.org
Composites 102: Wet Layup & Destructive Testing - Day 2
Participants will learn basic composites manufacturing skills at an introductory level. Including 30 common basic composites terms, basic safety procedures & practices, and the basics of wet layup & vacuum bag techniques. Students will also be exposed to basic, simple materials such as fibers, resins, consumables, as well as engineering analysis tools and techniques. After building their own composite laminates, students will have the chance to test them through destructive means. To participate in Wet Layup & Destructive Testing #2 on Feburary 8, 2025, students must attend Wet Layup & Destructive Testing #1.
The first session will go over Composite basics and lab safety.
Over the 3-part course, students will also learn how to:
o Cut the fabric at precisely the correct size and orientation.
o Mix the resin, including precise quantity, ratios, and mixing times.
o Apply resin to fabric without distorting / unravelling the fabric.
o Place the fabric accurately, placement and orientation.
o Apply release films, breathers, peel plies.
o Apply vacuum bags, sealants and vacuum ports.
o Keep proper records.
NOTE:
• Attendees must be at least 18 years of age.
• There will be time scheduled for a lunch break (food will be provided ) on the Saturday, February 8th class, light snacks will be served on the other days.
• If you are unable to register due to this class being full and you wish to be put on a waiting list for cancellations or a future class, email ace@speea.org
Drones 101 - Day 2 of 4
This course is taught in FOUR 4-hour sessions: February 1, 8, 15, 22 from 10 AM - 2 PM.
In-Person at the SPEEA Everett Hall (2414 106th St. SW, Everett, WA 98204)
Attendees must be at least 18 years of age.
Class size is limited to 11 people.
This series of workshops introduces participants to the fundamentals of drone technology, covering RC Drone construction and architecture, flight dynamics, functionality, and component integration. Participants will engage in hands-on activities to build, customize, and program their own drones, applying knowledge of electronic hardware, soldering, CAD design, and aeronautical engineering in wind tunnel testing.
Advanced VR Development in Unreal Engine Class 2: Picking Up Objects
What’s the point of doing virtual reality (VR) if we can’t interact with our environment? In this class, students will learn how to pick up objects in VR. We will go over two different systems for picking up objects, and discuss the advantages and limitations of each system. We will learn about the importance of visual, audio, and haptic cues, and how to add to those to our VR project. By the end of the class, students will be able to interact with any object in their scene. They will create a highlighting system that highlights objects when they are touched. Students will even add physics to their scene, so held objects can be dropped or even thrown across the virtual environment!
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.
HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th
Mixed Reality Applications: VR for Mental Wellness and Health - Day 2 of 3
Get ready to be immersed in the world of mixed reality technologies. This class is crafted around standalone, dynamic concepts that connect cutting-edge Virtual Reality (VR) and Augmented Reality (AR) tools with real-world applications. These applications aim to transform the way we approach environmental sustainability, mental health, and the aerospace industry. With a focus on research by design, you'll experience a hands-on learning adventure that puts you at the forefront of technological advancements.
This class will practice designing a safespace in Meta Horizon Worlds for creating a personalized mixed reality mindfulness program
Attendees must be at least 18 years of age.
Max class size: 30 students
Composites 102: Wet Layup & Destructive Testing - Day 3
Participants will learn basic composites manufacturing skills at an introductory level. Including 30 common basic composites terms, basic safety procedures & practices, and the basics of wet layup & vacuum bag techniques. Students will also be exposed to basic, simple materials such as fibers, resins, consumables, as well as engineering analysis tools and techniques. After building their own composite laminates, students will have the chance to test them through destructive means. To participate in Wet Layup & Destructive Testing #2 on Feburary 8, 2025, students must attend Wet Layup & Destructive Testing #1.
The first session will go over Composite basics and lab safety.
Over the 3-part course, students will also learn how to:
o Cut the fabric at precisely the correct size and orientation.
o Mix the resin, including precise quantity, ratios, and mixing times.
o Apply resin to fabric without distorting / unravelling the fabric.
o Place the fabric accurately, placement and orientation.
o Apply release films, breathers, peel plies.
o Apply vacuum bags, sealants and vacuum ports.
o Keep proper records.
NOTE:
• Attendees must be at least 18 years of age.
• There will be time scheduled for a lunch break (food will be provided ) on the Saturday, February 8th class, light snacks will be served on the other days.
• If you are unable to register due to this class being full and you wish to be put on a waiting list for cancellations or a future class, email ace@speea.org
Drones 101 - Day 3 of 4
This course is taught in FOUR 4-hour sessions: February 1, 8, 15, 22 from 10 AM - 2 PM.
In-Person at the SPEEA Everett Hall (2414 106th St. SW, Everett, WA 98204)
Attendees must be at least 18 years of age.
Class size is limited to 11 people.
This series of workshops introduces participants to the fundamentals of drone technology, covering RC Drone construction and architecture, flight dynamics, functionality, and component integration. Participants will engage in hands-on activities to build, customize, and program their own drones, applying knowledge of electronic hardware, soldering, CAD design, and aeronautical engineering in wind tunnel testing.
Advanced VR Development in Unreal Engine Class 3: Snapping Objects back into Place
Once you pick up an object in VR, how do you put it back in place? In this class, students will learn how to "snap" objects back into place after picking them up. We will learn how to spawn a "ghost" object when we pick something up, how to create a collision event to trigger a snap, and how to "snap" the original object back to its original location. We will also cover how to adjust the thresholds, which will make the snap feature more or less sensitive. By the end of the class, students will be able to pick up an object in VR, see a faint outline of the object's original location, and "snap" the object back in its original location.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.
HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th
Mixed Reality Applications: VR for Mental Wellness and Health - Day 3 of 3
Get ready to be immersed in the world of mixed reality technologies. This class is crafted around standalone, dynamic concepts that connect cutting-edge Virtual Reality (VR) and Augmented Reality (AR) tools with real-world applications. These applications aim to transform the way we approach environmental sustainability, mental health, and the aerospace industry. With a focus on research by design, you'll experience a hands-on learning adventure that puts you at the forefront of technological advancements.
This class will practice designing a safespace in Meta Horizon Worlds for creating a personalized mixed reality mindfulness program
Attendees must be at least 18 years of age.
Max class size: 30 students
Drones 101 - Day 4 of 4
This course is taught in FOUR 4-hour sessions: February 1, 8, 15, 22 from 10 AM - 2 PM.
In-Person at the SPEEA Everett Hall (2414 106th St. SW, Everett, WA 98204)
Attendees must be at least 18 years of age.
Class size is limited to 11 people.
This series of workshops introduces participants to the fundamentals of drone technology, covering RC Drone construction and architecture, flight dynamics, functionality, and component integration. Participants will engage in hands-on activities to build, customize, and program their own drones, applying knowledge of electronic hardware, soldering, CAD design, and aeronautical engineering in wind tunnel testing.
Excel: Lookups & Pivot Tables - Day 1
OBJECTIVES
At the end of this course, you’ll be able to:
Recognize a wide range of problems/situations that can be solved with the combination of IF functions, VLookup functions, Pivot Tables, and Pivot Charts; and
Creatively apply these concepts to your unique work statements through hands-on practice and coaching.
NOTE: This course is limited to Lookup and Pivot Table tools and functions within the basic Excel program. This course DOES NOT cover, PowerPivot, Power Query, VBA, Python, SQL, MATLAB/Simulink, etc.
DATE: February 25 & 27, 2025
TIME: 5 pm - 7 pm
LOCATION: Virtual
Attendees must be at least 18 years of age.
This course is taught in TWO 2-hour sessions: Tues 2/25 and Thur 2/27. You are signing up to attend both sessions.
Class size is limited to 15 people.
For those attending, please have a computer with Excel installed.
The instructor prefers registrants attend via computer with with two screens, one to view the class and one to work in Excel in real time.
In addition to your confirmation email, you will receive a separate email with an Excel file needed for this class.
This training WILL NOT be recorded.
Excel: Lookups & Pivot Tables - Day 2
OBJECTIVES
At the end of this course, you’ll be able to:
Recognize a wide range of problems/situations that can be solved with the combination of IF functions, VLookup functions, Pivot Tables, and Pivot Charts; and
Creatively apply these concepts to your unique work statements through hands-on practice and coaching.
NOTE: This course is limited to Lookup and Pivot Table tools and functions within the basic Excel program. This course DOES NOT cover, PowerPivot, Power Query, VBA, Python, SQL, MATLAB/Simulink, etc.
DATE: February 25 & 27, 2025
TIME: 5 pm - 7 pm
LOCATION: Virtual
Attendees must be at least 18 years of age.
This course is taught in TWO 2-hour sessions: Tues 2/25 and Thur 2/27. You are signing up to attend both sessions.
Class size is limited to 15 people.
For those attending, please have a computer with Excel installed.
The instructor prefers registrants attend via computer with with two screens, one to view the class and one to work in Excel in real time.
In addition to your confirmation email, you will receive a separate email with an Excel file needed for this class.
This training WILL NOT be recorded.
Live & Interactive Excel Training: Mastering Messy Data
OBJECTIVES
Excel is powerful software that has become an essential tool for engineers throughout the aerospace industry. It is frequently used for data analysis and complexity management. This class is focused on several of the most useful features and functions within the software and their practical application in engineering contexts. The emphasis is on common challenges associated with imperfect or “messy” data and how to efficiently address them. The class is presented in a hands-on format where students will work though exercises with an instructor. No prior Excel knowledge is required; this class is designed for Beginner-to-Intermediate Excel users. Students will come away from the class with specific skills that they can immediately apply on-the-job.
Learning Objectives:
Familiarization with a range of tools, functions, and features within Excel with emphasis on their practical application towards fixing, building, and enhancing data sets to enable analysis.DATE: March 4, 2025
TIME: 5 pm - 7 pm
LOCATION: Virtual
Attendees must be at least 18 years of age.
Class size is limited to 15 people.
For those attending, please have a computer with Excel installed.
The instructor prefers registrants attend via computer with with two screens, one to view the class and one to work in Excel in real time.
In addition to your confirmation email from Zoom, you will receive a separate email with an Excel file needed for this class.
This training WILL NOT be recorded.
Advanced VR Development in Unreal Engine Class 4: Using Hand Tools in VR
Think of how you hold a hammer and how that is different than how you hold a cup of coffee. The same is true in virtual reality (VR). If you pick up a drill and the drill is facing the wrong way, that would be useless, unnatural, and break the sense of immersion. How you pick up an object in VR is important. In this class, students will learn how to place an object in the hand in a specific orientation and location. We will explore the skeletal mesh editing system and create custom hand poses. We will learn how to trigger specific hand poses when specific objects are picked up, to make it look like our virtual hand is actually holding the virtual object. By the end of this class, students will be able to pick up several uniquely shaped hand tools and snap them into the correct orientation when they are picked up.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.
HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th
Advanced VR Development in Unreal Engine Class 5: Interacting with Buttons & Levers in VR
Sometimes we are required to interact with objects that we cannot pick up, and who have very specific motions, e.g. a button is pressed down, a lever rotates, and a drawer is pulled out. How do we make those virtual interactions intuitive and realistic? In this class, students will learn how to interact with a variety of objects that only move on specific paths. We will cover how to lock the player's virtual hand to the object, and how to set thresholds to release the object when the player pulls their hand away. By the end of the class, students will be able to press a button, pull a lever up and down, and be able to open and close a desk drawer.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.
HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th
Advanced VR Development in Unreal Engine Class 6: Building an Interactive Menu in VR
Menus are very common and can have a significant effect on the gaming experience. A buggy or counter-intuitive menu can be very frustrating for players. It is important that we know how to build clean, intuitive user interfaces that work well. In this class, students will learn how to make an interactive menu in virtual reality (VR). Students will be introduced to the Unreal Motion Graphics (UMG) user interface, where we will create an in-game menu with a simple interface. We will then learn how to place our menu in 3D world space and interact with our menu in VR. By the end of the class, students will create a custom menu and place it in their VR environment. They will be able to affect changes to objects in the environment, simply by pressing a button on the menu, e.g. highlighting certain object, make other object disappear, make some object interactive.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.
HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th
LinkedIn Job Search Strategies
How can you make sure you not only are applying to the right jobs for you but that you as a candidate stand out. When you digitally drop your resume into a hiring site – you are a stranger to the hiring team. Your LinkedIn presence is an important opportunity to distinguish yourself.
Join this seminar to learn about how to best employ LinkedIn’s internal tools to search for jobs, how to make your profile stand out, and how to utilize your network to help you find opportunities. This class is best suited for:
Anyone new to LinkedIn
Anyone who hasn't applied for a job in some time
Anyone looking to improve their job alerts or profile
Anyone looking to improve their networking experience on LinkedIn
Innovative Applications of Machine Learning in Aerospace - Day 4
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Innovative Applications of Machine Learning in Aerospace - Day 3
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Innovative Applications of Machine Learning in Aerospace - Day 2
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Innovative Applications of Machine Learning in Aerospace - Day 1
Explore the transformative power of machine learning in aerospace over eight immersive classes. Discover how to enhance airport security with image data techniques and neural networks, identify aircraft using innovative model architectures and regularization methods, and optimize airport passenger flow through advanced traffic monitoring systems. Gain hands-on experience with managing real world datasets like LAX and CIFAR-10 for use in machine learning algorithms. This course will equip you with the ML skills to drive new innovations for efficiency and safety in the aviation industry.
Virtually, Wednesdays & Thursdays starting January 8th from 5-7pm.
Basic VR Development in Unreal Engine – Class 6: Introduction to Blueprints
What if I told you that you can make VR applications without writing a single line of code? Too good to be true? Unreal Engine (UE) has a node-based visual scripting system, called Blueprints. Blueprints is a foundational tool that we will use to make our application interactive. While Blueprints still relies on basic coding principal, it eliminates the need to know C++ coding. Anyone with experience in any language (e.g. Python, Java, C#) will be able to use Blueprints to create powerful VR experiences. In the Introduction to Blueprints class, students will learn how to use the Blueprint visual coding system. We will go over the different types of blueprints in UE and how they relate to each other. We will explore the blueprint user interface, and how to create basic components within a blueprint. We will then get our hands dirty and start writing code! By the end of the class, students will write several pieces of code in Blueprints. They will be able to send commands between separate blueprints, and will understand how to use coding tools such as Function Libraries and Blueprint Interfaces.
These are “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.
Basic VR Development in Unreal Engine – Class 5: Introduction to Lighting
Lighting can make the difference between a "so-so" environment and a "Wow, this is amazing!" environment. Even a VR environment with no textures can look great with quality lighting. In the Introduction to Lighting class, students will learn the basics of lighting a VR scene. We will explore the different kinds of lights in Unreal Engine (UE) and go over the settings that will yield the best results. Students will learn the difference between static and dynamic lighting, and which one is better for VR. Finally, students will learn how to set up a Swarm Farm for distributed processing, which can significantly reduce light bake times. By the end of the class, students will have a VR environment with realistic lighting. They will light their own VR scene using the lighting workflow, a step-by-step guide for creating high-quality realistic lighting.
These are “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.
Basic VR Development in Unreal Engine – Class 4: Introduction to Materials
Using realistic materials is one of the most effective techniques for making truly immersive virtual reality (VR). In the Introduction to Materials class, students will learn the basics of creating materials in Unreal Engine. We will explore the UE material editor interface and learn the basic properties of a material. Students will learn how to import high quality materials from the free UE material library, Quixel, and go over the texture files that comprise a realistic material. By the end of the class, students will model a surrounding environment for their VR world, and will texture their world using they own material library.
These are “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.
First Aid + CPR/AED
BestCPRSeattle offers highly engaging and practical "hands-on" training led by BESTCPRUSA certified American Heart Association instructors. Their goal is to ensure each participant feels comfortable learning life-saving skills in a highly engaging, fast-paced, comprehensive training session. Nationally recognized course completion cards are issued immediately via email and are valid for 2 years.
This certification training is taught in-person at the Tukwila SPEEA Union Hall.
Class size is limited to 30 people and participants.
Basic VR Development in Unreal Engine – Class 3: Creating a Basic VR Session
There are many virtual reality (VR) tools built into Unreal Engine (UE), which you can use to get up and running in VR very quickly. In the Creating a Basic VR Session class, students will build their very first VR session from scratch! We will explore the UE Virtual Reality template, and we will go over the specific settings that need to be changed in order to convert a normal project into a VR project. Students will be introduced to the Enhanced Input Actions system, and will learn how to change the inputs on the VR controller. By the end of the class, student will create a working VR session, that they can play on their VR headset. Students will be able to see their virtual hands and even be able to teleport around their environment.
These are “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.
Basic VR Development in Unreal Engine – Class 2: Importing and Optimizing CAD Geometry
As engineers, we work with a lot of CAD geometry. So how do we get this CAD into Unreal Engine (UE)? What tools are available to make the geometry lighter and more efficient? In the Importing and Optimizing CAD Geometry class, students will learn just that: how to import and optimize CAD geometry in UE. We will review the basic principles of what CAD conversion is, and why CAD optimizing is critical for engine performance. Students will explore the CAD import interface, called Dataprep, and learn several techniques to optimize their CAD geometry, e.g, culling objects by name, adding level of detail, and merging objects. By the end of the class, students will be familiar with the Dataprep interface. They will practice importing CAD geometry with a variety of settings, in order to gain an understanding how each settings affects the resulting geometry.
These are “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.
Basic VR Development in Unreal Engine – Class 1: Introduction to Unreal Engine
It can be confusing to know which software you need to do virtual reality (VR) and the Unreal Engine (UE) interface can be daunting. In the Introduction to Unreal Engine class, we will go over the various software applications that need to be installed to develop your own VR applications, and we will verify everyone has all the software properly installed. We will distribute VR headsets to each student and make sure every student is up and running in VR. No one left behind! We will then dive into Unreal Engine (UE) and explore the UE Editor user interface. Students will learn about the main windows, such as the viewport, world outliner, details panel, and content browser. By the end of the class, students will be up and running in VR. They will have all the necessary VR software installed and have a VR headset working and connected to their computer. In Unreal, students will build their first level, add basic elements to the new level, and add a character to the new level that they can control with mouse and keyboard inputs.
These are “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.
From Fear to Freedom: How a Tech Visionary Overcame Fear to Soar
Dr. Cecilia Aragon, the first Latina pilot on the US Aerobatic Team and Director of the Human-Centered Data Science Lab at the University of Washington, will share how she broke free from expectations and rose above her own limits by combining her passion for flying with math and logic in unexpected ways. Her story will inspire students to overcome their greatest fears and achieve the freedom they always dreamed of.
Following Dr. Aragon's presentation there will be a Q & A from the audience.
First Aid + CPR/AED
"In-person" training on September 21, 9:00am - 1:30 pm, Tukwila SPEEA Hall. This 4.5 hour course is spent on confidence-building practice, teamwork, and preparation. Includes complete instruction in the use of an AED (Automated External Defibrillator).
Composites 102: Wet Layup & Destructive Testing - Day 3
Participants will learn basic composites manufacturing skills at an introductory level. Including 30 common basic composites terms, basic safety procedures & practices, and the basics of wet layup & vacuum bag techniques. Students will also be exposed to basic, simple materials such as fibers, resins, consumables, as well as engineering analysis tools and techniques. After building their own composite laminates, students will have the chance to test them through destructive means. To participate in Wet Layup & Destructive Testing #2 on August 10, 2024, students must attend Wet Layup & Destructive Testing #1 on Tuesday, August 6, 2024.
Composites 102: Wet Layup & Destructive Testing - Day 2
Participants will learn basic composites manufacturing skills at an introductory level. Including 30 common basic composites terms, basic safety procedures & practices, and the basics of wet layup & vacuum bag techniques. Students will also be exposed to basic, simple materials such as fibers, resins, consumables, as well as engineering analysis tools and techniques. After building their own composite laminates, students will have the chance to test them through destructive means. To participate in Wet Layup & Destructive Testing #2 on August 10, 2024, students must attend Wet Layup & Destructive Testing #1 on Tuesday, August 6, 2024.
Composites 102: Wet Layup & Destructive Testing - Day 1
Participants will learn basic composites manufacturing skills at an introductory level. Including 30 common basic composites terms, basic safety procedures & practices, and the basics of wet layup & vacuum bag techniques. Students will also be exposed to basic, simple materials such as fibers, resins, consumables, as well as engineering analysis tools and techniques. After building their own composite laminates, students will have the chance to test them through destructive means. To participate in Wet Layup & Destructive Testing #2 on August 10, 2024, students must attend Wet Layup & Destructive Testing #1 on Tuesday, August 6, 2024.
First Aid + CPR/AED (Tukwila)
"In-person" training on June 8, 9:00am - 1:30 pm, Tukwila SPEEA Hall. This 4.5 hour course is spent on confidence-building practice, teamwork, and preparation. Includes complete instruction in the use of an AED (Automated External Defibrillator).
Python: Data Management & Tools for Activism - Day 5
This class builds on what was learned activity exposes participants to the mathematical and coding concepts that computers use to help define real world situations using a limited number of variables that simulate each state of a real-world situation. Participants will learn how technology and data can be a tool for activism.
First Aid + CPR/AED (Everett SPEEA Hall)
"In-person" training on June 1, 9:00am - 1:30 pm, Everett SPEEA Hall. This 4.5 hour course is spent on confidence-building practice, teamwork, and preparation. Includes complete instruction in the use of an AED (Automated External Defibrillator).
Python: Data Management & Tools for Activism - Day 4
This class builds on what was learned activity exposes participants to the mathematical and coding concepts that computers use to help define real world situations using a limited number of variables that simulate each state of a real-world situation. Participants will learn how technology and data can be a tool for activism.
Python: Data Management & Tools for Activism - Day 3
This class builds on what was learned activity exposes participants to the mathematical and coding concepts that computers use to help define real world situations using a limited number of variables that simulate each state of a real-world situation. Participants will learn how technology and data can be a tool for activism.
Leading STEM Teams in Aerospace and Aviation - Day 3
Want to build a team that has fun while collaborating to achieve world-class results? Leading STEM teams effectively requires much more than technical knowledge. The social and psychological sciences underscore how we build trust, inspire motivation, and cultivate independence and accountability.
Python: Data Management & Tools for Activism - Day 2
This class builds on what was learned activity exposes participants to the mathematical and coding concepts that computers use to help define real world situations using a limited number of variables that simulate each state of a real-world situation. Participants will learn how technology and data can be a tool for activism.
Leading STEM Teams in Aerospace and Aviation - Day 2
Want to build a team that has fun while collaborating to achieve world-class results? Leading STEM teams effectively requires much more than technical knowledge. The social and psychological sciences underscore how we build trust, inspire motivation, and cultivate independence and accountability.
Mentorship Program - Month #4 (Interviewing Skills)
The SPEEA Aerospace Career Enhancement (ACE) mentoring program is a 5-month program led by active and retired aerospace engineers. It is open to anyone interested in having an aerospace professional as a mentor. This includes college students, those looking to enter the aerospace industry or those seeking to change careers in the industry. The program pairs individuals with current and retired aerospace professionals from a wide variety of disciplines, including pilots.
Python: Data Management & Tools for Activism - Day 1
This class builds on what was learned activity exposes participants to the mathematical and coding concepts that computers use to help define real world situations using a limited number of variables that simulate each state of a real-world situation. Participants will learn how technology and data can be a tool for activism.
Introduction to the Small Business Innovation Research Program
The Small Business Innovation Research (SBIR) program is the largest government grant program that promotes innovation by providing funding to small businesses for Research and Development (R&D). In the aerospace sector, the SBIR program plays a crucial role in driving innovation by supporting projects that address technological needs within the aerospace sector.
Leading STEM Teams in Aerospace and Aviation - Day 1
Want to build a team that has fun while collaborating to achieve world-class results? Leading STEM teams effectively requires much more than technical knowledge. The social and psychological sciences underscore how we build trust, inspire motivation, and cultivate independence and accountability.
Python & Machine Learning: Coding Basics & Beyond - Day 5
This activity exposes participants to the mathematical and coding concepts that computers use to help define real world situations using a limited number of variables that simulate each state of a real world situation.