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Advanced VR Development in Unreal Engine Class 6: Building an Interactive Menu in VR

  • SPEEA Aerospace Career Enhancement 15205 52nd Avenue S Seattle United States (map)

Menus are very common and can have a significant effect on the gaming experience. A buggy or counter-intuitive menu can be very frustrating for players. It is important that we know how to build clean, intuitive user interfaces that work well. In this class, students will learn how to make an interactive menu in virtual reality (VR). Students will be introduced to the Unreal Motion Graphics (UMG) user interface, where we will create an in-game menu with a simple interface. We will then learn how to place our menu in 3D world space and interact with our menu in VR. By the end of the class, students will create a custom menu and place it in their VR environment. They will be able to affect changes to objects in the environment, simply by pressing a button on the menu, e.g. highlighting certain object, make other object disappear, make some object interactive.

This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommend they take a Python development course beforehand.

HYBRID 6-part series, Tuesdays from 5:30-7:30pm starting Febraury 4th

SignUp Here: InPerson or Virtual

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March 18

Advanced VR Development in Unreal Engine Class 5: Interacting with Buttons & Levers in VR