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Basic VR Development in Unreal Engine – Class 3: Creating a Basic VR Session

  • SPEEA Aerospace Career Enhancement - SPEEA Tukwila Hall 15205 52nd Avenue S Seattle United States (map)

There are many virtual reality (VR) tools built into Unreal Engine (UE), which you can use to get up and running in VR very quickly. In the Creating a Basic VR Session class, students will build their very first VR session from scratch! We will explore the UE Virtual Reality template, and we will go over the specific settings that need to be changed in order to convert a normal project into a VR project. Students will be introduced to the Enhanced Input Actions system, and will learn how to change the inputs on the VR controller. By the end of the class, student will create a working VR session, that they can play on their VR headset. Students will be able to see their virtual hands and even be able to teleport around their environment.

This is a “no code” course and will focus on making VR applications primarily using the tools that are already included in Unreal Engine (UE). While the functionality of these VR sessions be more limited, this course will minimize the amount of coding required to make VR applications, so students will not need a background in coding to be successful in this course.

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October 15

Basic VR Development in Unreal Engine – Class 2: Importing and Optimizing CAD Geometry

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October 26

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